Light Strategy
2–2 players
30–40 min
Ages 10+

7 Wonders: Duel

Science? Military? What will you draft to win this head-to-head version of 7 Wonders?

Recommended For

Couples who enjoy 7 Wonders and want to go head-to-head in a strictly 2-player game.

Condition Notes

Moderate wear to box and components.

In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players.

Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

How to Play